• English
    • Welsh
  • English 
    • English
    • Welsh
  • Login
Search DSpace:
  • Home
  • Research at Cardiff Met
  • Library Services
  • Contact Us
View item 
  • DSpace home
  • Cardiff School of Technologies
  • School of Technologies Research
  • View item
  • DSpace home
  • Cardiff School of Technologies
  • School of Technologies Research
  • View item
JavaScript is disabled for your browser. Some features of this site may not work without it.

A Programming Library for Creating Tangible User Interfaces

Thumbnail
View/open
Publisher PDF (572.9Kb)
Author
Ventes, Christian
Navarro-Newball, Andrés
Velasco, Deivy
Prakash, Edmond
Date
2018-01-22
Acceptance date
2014-02-01
Type
Article
Publisher
Global Science and Technology Forum
ISSN
2010-2283 (ESSN)
Metadata
Show full item record
Abstract
Tangible User Interfaces (TUI) bring digital interfaces to the real world by using specific devices to achieve a task. They can be more intuitive, allowing the user to take advantage of a computer tool which is associated to the real world. One problem is that creating a TUI for each piece of software is expensive. For instance, devices such as the mouse, keyboard or touchscreen have become more popular. Indeed, it is cheaper to adapt the users to the interface than creating an adequate interface for each program. We present VirtuaOM, a library which allows creating low cost interfaces where the users can communicate with an application in a tangible manner. Additionally, an application using this library can allow several users to communicate collaboratively among them and with the system within the interaction space. In order to build our library, we combined the Design Thinking and Software Engineering methodologies. We tested VirtuaOM creating an interaction space inspired in the Sensetable device developed by Patten [9] that permits programmers to create applications where the system can track users and tangible wireless objects in a tabletop surface, but we moved the interaction area from a table to the floor to increase it and to give users the freedom to move through it. This made it easier for multiple users to interact with each other and with the system collaboratively.
Journal/conference proceeding
GSTF Journal on Computing;
Citation
Ventes, C.C., Navarro-Newball, A.A., Velasco, D.A. and Prakash, E.C. (2018) 'A Programming Library for Creating Tangible User Interfaces', GSTF Journal on Computing, 4(1), pp. 23-32
URI
http://dl6.globalstf.org/index.php/joc/article/view/1148
http://hdl.handle.net/10369/10050
Description
Article published open access in GSTF Journal on Computing on 22 January 2018 available at http://dl6.globalstf.org/index.php/joc/article/view/1148
Rights
http://www.rioxx.net/licenses/all-rights-reserved
Collections
  • School of Technologies Research [151]

Related items

Showing items related by title, author, subject and abstract.

  • Thumbnail

    A Systems Analysis and Investigation into the Fujitsu Information System at Post Office Ltd 

    Bajwa, Annureet (Cardiff Metropolitan University, 2015)
    The intent of this project is to create an interface prototype for Post Office Ltd by the use of system analysis. The main functionality that will be looked at is mailing, stamps, inventory and stock order, banking and ...
  • Thumbnail

    An investigation into the challenges that face HCI in mobile interface designs, with specific considerations between gender and age groups 

    Li, Fiona (Cardiff Metropolitan University, 2016-04)
    The popular subject of human computer interaction explores the communication between a user and systems for both software and hardware, assessing the interaction amongst these two entities allows development and improvements ...
  • Thumbnail

    Tangible Technologies as Interactive Play Spaces for Children with Learning Difficulties: The Reactive Colours Project 

    Keay-Bright, Wendy (Common Ground, 2008)
    The positive role that technology can play in learning has been well researched and whilst there have been arguments raised by some that computer use, particularly with young children, may drain precious cognitive resources, ...

Browse

DSpace at Cardiff MetCommunities & CollectionsBy issue dateAuthorsTitlesSubjectsThis collectionBy issue dateAuthorsTitlesSubjects

My Account

Login

Statistics

Most Popular ItemsStatistics by CountryMost Popular Authors

DSpace software copyright © 2002-2015  DuraSpace
Contact us | Send feedback | Administrator