Gesture based human motion and game principles to aid understanding of science and cultural practices
MetadataShow full item record
We present a novel approach for recreating life-like experiences through an easy and natural gesture-based interaction. By focusing on the locations and transforming the role of the user, we are able to significantly maximise the understanding of an ancient cultural practice, behaviour or event over traditional approaches. Technology-based virtual environments that display object reconstructions, old landscapes, cultural artefacts, and scientific phenomena are coming into vogue. In traditional approaches the user is a visitor navigating through these virtual environments observing and picking objects. However, cultural practices and certain behaviours from nature are not normally made explicit and their dynamics still need to be understood. Thus, our research idea is to bring such practices to life by allowing the user to enact them. This means that user may re-live a step-by-step process to understand a practice, behaviour or event. Our solution is to enable the user to enact using gesture-based interaction with sensor-based technologies such as the versatile Kinect. This allows easier and natural ways to interact in multidimensional spaces such as museum exhibits. We use heuristic approaches and semantic models to interpret human gestures that are captured from the user’s skeletal representation. We present and evaluate three applications. For each of the three applications, we integrate these interaction metaphors with gaming elements, thereby achieving a gesture-set to enact a cultural practice, behaviour or event. User evaluation experiments revealed that our approach achieved easy and natural interaction with an overall enhanced learning experience.
Multimedia Tools and Applications;
Navarro-Newball, A.A., Moreno, I., Prakash, E., Arya, A., Contreras, V.E., Quiceno, V.A., Lozano, S., Mejìa, J.D. and Loaiza, D.F.(2016), 'Gesture based human motion and game principles to aid understanding of science and cultural practices', Multimedia Tools and Applications, 75(19), pp.11699-11722
Copy not available in this repository - can be accessed via https://doi.org/10.1007/s11042-015-2667-5
Showing items related by title, author, subject and abstract.
A critical evaluation of knowledge transfer management in improving organisational effectiveness within MNCs Sandjong, Arielle Dora Nganya (Cardiff Metropolitan University, 2015)This thesis would be trivial if it did not aim to assist organisations to continuously improve their activities and sustain long-term profitability in today’s competitive market. It reports the development of a knowledge ...
What's the point of using computers? The development of young people's computer expertise in the home Facer, K; Furlong, J; Sutherland, R (Sage Publications Ltd., 2001-06-01)This article was developed from an ESRC funded research project (1998-2000) entitled 'ScreenPlay' conducted by researchers from Bristol, Cardiff and University of Wales Newport universities. There has been relatively ...
What Does Conversation Analysis Reveal About the Differences in Parent-Child Interaction Between a Child with Persistent Non-Organic Feeding Difficulties and a Typically Developing Child at Mealtimes? Adams, Jenna (Cardiff Metropolitan University, 2013)The study examined mother-child interaction at mealtimes. Two children and their mothers participated in the study. One child had a diagnosis of non-organic feeding disorder and the other was typically developing. A ...