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dc.contributor.authorTreadaway, Cathy
dc.contributor.authorFennell, Jac
dc.contributor.authorTaylor, Aidan
dc.contributor.authorKenning, Gail
dc.date.accessioned2019-04-26T08:53:01Z
dc.date.available2019-04-26T08:53:01Z
dc.date.issued2019-04-16
dc.identifier.citationTreadaway, C., Fennell, J., Taylor, A. and Kenning, G. (2019) 'Designing for playfulness through compassion: design for advanced dementia', Design for Health, pp.1-21. https://doi.org/10.1080/24735132.2019.1593295en_US
dc.identifier.issn2473-5132
dc.identifier.issn2473-5140
dc.identifier.urihttp://hdl.handle.net/10369/10452
dc.descriptionArticle published in Design for Health available at https://doi.org/10.1080/24735132.2019.1593295en_US
dc.description.abstractThose who have the greatest need for excellent design are often the most vulnerable in society. These people may find it difficult or impossible to articulate their design requirements due to physical, sensory or memory impairment as a result of accident or disease. Finding ways to understand the challenges they face moment-by-moment and day-by-day is vital. Empathic and compassionate approaches that place an individual central to the design process can inform outcomes that significantly benefit the user as well as those that care for them. This paper presents research that aims to support the wellbeing of people living with advanced dementia by designing to promote pleasure and positive emotion. The LAUGH project is a recently completed international three-year UK AHRC funded design research project. Outputs from the study include a collection of playful objects, designed to provide comfort, pleasure and fun. This paper describes the research process underpinning the development of the designs and the Compassionate Design methodology that has informed the work. The design narratives behind the playful objects will be explained in relation to the three key themes of Compassionate Design, which stress the importance of personalization, sensory stimulation and maintaining connections between people and the world.en_US
dc.description.sponsorshipThis research was funded by Arts and Humanities Research Council (Ref AH/M005607/1).en_US
dc.language.isoenen_US
dc.publisherTaylor & Francisen_US
dc.relation.ispartofseriesDesign for Health;
dc.subjectdementiaen_US
dc.subjectdesignen_US
dc.subjectqualitative research methodsen_US
dc.subjectcompassionen_US
dc.titleDesigning for playfulness through compassion: design for advanced dementiaen_US
dc.typeArticleen_US
dc.identifier.doihttps://doi.org/10.1080/24735132.2019.1593295
dcterms.dateAccepted2019-02-28
rioxxterms.versionAMen_US
rioxxterms.licenseref.urihttp://www.rioxx.net/licenses/under-embargo-all-rights-reserveden_US
rioxxterms.licenseref.startdate2020-10-16
rioxxterms.freetoread.startdate2020-10-16


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  • Centre for Applied Research in Inclusive Arts and Design (CARIAD) [81]
    CARIAD researchers put people at the heart of design. The mulit-disciplinary team works in a fast-emerging field in which the arts contribute to health, wellbeing, social inclusion and healthcare practice across a range of settings and end-user populations.

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