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dc.contributor.authorO'Donoghue, Peter
dc.date.accessioned2019-06-13T09:21:23Z
dc.date.available2019-06-13T09:21:23Z
dc.date.issued2016-07-19
dc.identifier.citationO'Donoghue, P.G. (2016) 'Using Technology to Evaluate Game Play for Beginners and Proficient Players That Encompasses Game-Play Evaluation', Research Quarterly for Exercise and Sport, 87(sup1), p.S6-7. DOI: 10.1080/02701367.2016.1200405.en_US
dc.identifier.issn2168-3824
dc.identifier.urihttp://hdl.handle.net/10369/10558
dc.descriptionArticle published in Research Quarterly for Exercise and Sport on 19 July 2016, available at: https://doi.org/10.1080/02701367.2016.1200405.en_US
dc.description.abstractNo abstract available.en_US
dc.language.isoenen_US
dc.publisherTaylor and Francisen_US
dc.relation.ispartofseriesResearch Quarterly for Exercise and Sport;
dc.titleUsing Technology to Evaluate Game Play for Beginners and Proficient Players That Encompasses Game-Play Evaluationen_US
dc.typeArticleen_US
dc.identifier.doihttps://doi.org/10.1080/02701367.2016.1200405
dcterms.dateAccepted2016
rioxxterms.funderCardiff Metropolitan Universityen_US
rioxxterms.identifier.projectCardiff Metropolian (Internal)en_US
rioxxterms.versionNAen_US
rioxxterms.licenseref.urihttp://www.rioxx.net/licenses/all-rights-reserveden_US
rioxxterms.licenseref.startdate2019-06-13
rioxxterms.funder.project37baf166-7129-4cd4-b6a1-507454d1372een_US


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