dc.contributor.author | Dashti, Sarah | |
dc.contributor.author | Prakash, Edmond | |
dc.contributor.author | Hussain, Fiaz | |
dc.contributor.author | Carroll, Fiona | |
dc.date.accessioned | 2021-01-12T15:46:03Z | |
dc.date.available | 2021-01-12T15:46:03Z | |
dc.date.issued | 2020-09-29 | |
dc.identifier.citation | Dashti, S., Prakash, E., Hussain, F., Carroll, F. (2020) 'Virtual Pottery: Deformable Sound Shape Modelling and Fabrication', In: Sourin, A., Charier, C., Rosenberger, C. and Sourina, O. (ed.s) Proceedings of the 2020 International Conference on Cyberworlds, IEEE. https://doi.org/10.1109/CW49994.2020.00028 | en_US |
dc.identifier.isbn | 978-1-7281-6497-7 | |
dc.identifier.issn | 2642-3596 | |
dc.identifier.uri | http://hdl.handle.net/10369/11267 | |
dc.description | Conference paper published in Proceedings of the 2020 International Conference on Cyberworlds 29 September - 1 October 2020
Caen, France (online) available at https://doi.org/10.1109/CW49994.2020.00028 | en_US |
dc.description.abstract | We introduce a novel system and technique for materialising the deformable shapes of sound-resonance on 3D objects. This technical framework presents a novel approach using a series of simple processes to manage complex object transformations that can be used in virtual, 3D modelling and augmented reality interaction. Our method involves:
• First step is on materialising sound resonance images by using a suitable tool such as the Chladni plate software for generating sound resonance shape maps which can then be used in bump and displacement mapping.
• Next we experimentally explore ways of using volumetric deformable shape maps to blend these intricate sound resonance patterns in virtual pottery applications.
• We then extend the method to transform the resulting complex 3D shape models from the above steps for rapid prototyping using appropriate pre-print tools by remeshing and physics manipulations.
• The result is then 3D printable object forms, with highquality sound texture examples overlayed and blended, that changes the form of underlying 3D objects.
We demonstrate our method using off-the-shelf tools | en_US |
dc.language.iso | en | en_US |
dc.publisher | IEEE | en_US |
dc.relation.ispartofseries | 2020 International Conference on Cyberworlds (CW; | |
dc.subject | deformable-shape; virtual pottery | en_US |
dc.title | Virtual Pottery: Deformable Sound Shape Modelling and Fabrication | en_US |
dc.type | Conference paper | en_US |
dc.identifier.doi | https://doi.org/10.1109/CW49994.2020.00028 | |
dcterms.dateAccepted | 2020-07-15 | |
rioxxterms.funder | Cardiff Metropolitan University | en_US |
rioxxterms.identifier.project | Cardiff Metropolian (Internal) | en_US |
rioxxterms.version | NA | en_US |
rioxxterms.licenseref.uri | http://www.rioxx.net/licenses/all-rights-reserved | en_US |
rioxxterms.freetoread.startdate | 2100-01-01 | |
rioxxterms.funder.project | 37baf166-7129-4cd4-b6a1-507454d1372e | en_US |