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dc.contributor.authorDashti, Sarah
dc.contributor.authorPrakash, Edmond
dc.contributor.authorHussain, Fiaz
dc.contributor.authorCarroll, Fiona
dc.date.accessioned2021-01-12T15:46:03Z
dc.date.available2021-01-12T15:46:03Z
dc.date.issued2020-09-29
dc.identifier.citationDashti, S., Prakash, E., Hussain, F., Carroll, F. (2020) 'Virtual Pottery: Deformable Sound Shape Modelling and Fabrication', In: Sourin, A., Charier, C., Rosenberger, C. and Sourina, O. (ed.s) Proceedings of the 2020 International Conference on Cyberworlds, IEEE. https://doi.org/10.1109/CW49994.2020.00028en_US
dc.identifier.isbn978-1-7281-6497-7
dc.identifier.issn2642-3596
dc.identifier.urihttp://hdl.handle.net/10369/11267
dc.descriptionConference paper published in Proceedings of the 2020 International Conference on Cyberworlds 29 September - 1 October 2020 Caen, France (online) available at https://doi.org/10.1109/CW49994.2020.00028en_US
dc.description.abstractWe introduce a novel system and technique for materialising the deformable shapes of sound-resonance on 3D objects. This technical framework presents a novel approach using a series of simple processes to manage complex object transformations that can be used in virtual, 3D modelling and augmented reality interaction. Our method involves: • First step is on materialising sound resonance images by using a suitable tool such as the Chladni plate software for generating sound resonance shape maps which can then be used in bump and displacement mapping. • Next we experimentally explore ways of using volumetric deformable shape maps to blend these intricate sound resonance patterns in virtual pottery applications. • We then extend the method to transform the resulting complex 3D shape models from the above steps for rapid prototyping using appropriate pre-print tools by remeshing and physics manipulations. • The result is then 3D printable object forms, with highquality sound texture examples overlayed and blended, that changes the form of underlying 3D objects. We demonstrate our method using off-the-shelf toolsen_US
dc.language.isoenen_US
dc.publisherIEEEen_US
dc.relation.ispartofseries2020 International Conference on Cyberworlds (CW;
dc.rights© 2020 IEEE. Personal use of this material is permitted. Permission from IEEE must be obtained for all other uses, in any current or future media, including reprinting/republishing this material for advertising or promotional purposes, creating new collective works, for resale or redistribution to servers or lists, or reuse of any copyrighted component of this work in other works
dc.subjectdeformable-shape; virtual potteryen_US
dc.titleVirtual Pottery: Deformable Sound Shape Modelling and Fabricationen_US
dc.typeConference paperen_US
dc.typeacceptedVersion
dc.identifier.doihttps://doi.org/10.1109/CW49994.2020.00028
dcterms.dateAccepted2020-07-15
rioxxterms.funderCardiff Metropolitan Universityen_US
rioxxterms.identifier.projectCardiff Metropolian (Internal)en_US
rioxxterms.versionNAen_US
rioxxterms.freetoread.startdate2022-09-29
rioxxterms.funder.project37baf166-7129-4cd4-b6a1-507454d1372een_US


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