Cardiff Met’s User Centred Design (UCD) research group has grown from Cardiff School of Art and Design’s (CSAD) Programme for Advanced Interactive Prototype Research (PAIPR) and PDR’s work examining the effective implementation of UCD processes within commercial practice. The UCD research group brings together these two strands of research to explore the importance of the prototype as a focus around which ethnographical research methods can be deployed in design praxis.

Recent submissions

  • Creating and testing a model-driven framework for accessible user-centric design 

    Wilkinson, Christopher; Walters, Andrew; Evans, Jarred (Taylor and Francis, 2016)
    Despite growing interest in user-centred design, there is limited discussion and critique of how to implement such an approach in a commercial design environment. This article examines the approach taken to gain knowledge ...
  • User-Centered Design Method for the Design of Assistive Switch Devices to Improve User Experience, Accessibility, and Independence 

    Dorrington, Peter; Wilkinson, Christopher; Tasker, Lorna; Walters, Andrew (2015)
    Despite an increasing awareness of user-centered design (UCD), there is limited discussion of how such approaches can be translated into the resource and time constrained environments of medical engineering departments; ...
  • Impact of environment on autonomy and design exploration 

    Loudon, Gareth; Gill, Steve; Wilgeroth, Paul (Design Society, 2013-09-05)
    This research explored how a change of physical and social environment might affect a product design studentâ s ability to learn new design skills and to explore new design ideas. To do this, we took a group of product ...
  • Getting into Context Early: A comparative study of laboratory and in-context user testing of low fidelity information appliance prototypes 

    Woolley, Alex; Loudon, Gareth; Gill, Steve; Hare, Joanna (Routledge, 2013-04-28)
    For designers developing information appliances, bringing together the physical and digital elements of a product early in the design process presents a prototyping challenge. Whilst prototyping methods have been developed ...
  • Can design thinking be used to improve healthcare in Lusaka Province, Zambia? 

    Watkins, Clara; Loudon, Gareth; Gill, Steve; Hall, Judith (2014-05-19)
    This case study explores the effectiveness of using a design thinking approach for the development of appropriate, transformative medical product solutions for Zambia. Findings are presented from an initial 10-day field ...
  • Active and passive physicality: making the most of low-fidelity physical interactive prototypes 

    Hare, Joanna; Gill, Steve; Loudon, Gareth; Lewis, Alan (Inderscience Publishing Ltd., 2014)
    This paper presents three case-studies which comprise a systematic investigation into the use of low fidelity physical interactive prototyping techniques to form a design principle based on the constructs of active and ...
  • A new model for supporting creativity in research organisations 

    Loudon, Gareth; Deininger, Gina (Fraunhofer IAO, IAT Universität Stuttgart, 2014-06)
    It is generally recognised that creativity is crucial in research organisations to enable breakthrough ideas and the discovery of new solutions that are novel, valuable and substantive. However, knowing how to cultivate a ...
  • Conceptual Framework for Evaluating Intuitive Interaction Based on Image Schemas 

    Asikhia, Obokhai; Setchi, Rossitza; Hicks, Yulia; Walters, Andrew (Oxford University Press on behalf of The British Computer Society, 2015-01-20)
    Intuitive interaction is an important aspect of usability in interface design. This paper contributes to the research in this area by proposing a conceptual framework for evaluating intuitive interaction based on image ...
  • Physicality in Design: An Exploration 

    Ramduny-Ellis, Devina; Dix, Alan; Evans, Martyn; Hare, Jo; Gill, Steve (Berg, 2010)
    Both the nature of many products and their process of creation are becoming increasingly digitally mediated. However, our bodies and minds are naturally conceived to interact with the physical, so crucial design information ...
  • Play, autonomy and the creative process 

    Loudon, Gareth; Deininger, Gina; Gordon, Bethan (The Design Society, 2012-09)
    Play has started to be recognised as having an affect upon the creative design process, but mainly in terms of playing with prototypes. In this study we explore play a little further to understand more about the type of ...
  • Physicality and interaction 

    Ramduny-Ellis, Devina; Dix, Alan; Gill, Steve; Hare, Jo (Elsevier, 2009-01)
    This special issue of Interacting with Computers arose out of series of workshops on the issue of Physicality. These attracted a wide range of participants: artists and architects, designers and dancers, programmers and ...
  • The Role of Physicality in the Design Process 

    Gill, Steve; Dix, Alan (Form+ Zweck, 2012)
    In this chapter we discuss physicality’s influence in design, an influence that permeates the process at many levels. Before embarking on that however it might be sensible to define physicality. In other writings we have ...
  • Modal Preferences in Creative Problem Solving 

    Deininger, Gina; Loudon, Gareth; Norman, Stefanie (Springer-Verlag, 2012-08)
    Embodied cognitive science appeals to the idea that cognition depends on the body as well as the brain. This study looks at whether we are more likely to engage just the brain or enlist the body for complex cognitive functioning ...
  • Developing a Framework for Accessible User-Centric Design 

    Walters, Andrew; Evans, Jarred (European Institute for Advanced Studies in Management, 2011-06-06)
    The purpose of a user-centric design approach to product development is to improve the applicability and acceptance of the end design. There is much literature to suggest that developing a thorough knowledge of the end-user ...
  • Practice Based Research – The 'Cinderella' Problem 

    Walters, Andrew; Morgan, Ashley (Design Research Society, 2011-05-23)
    Current literature in doctoral education in design is currently wrestling with the with idea that there is little homogeneity in doctoral design programs, and the dissonance which emerges from lack of confidence in practice ...
  • Research and Practice in Design and Innovation Policy 

    Walters, Andrew; Whicher, Anna; Cawood, Gavin (Design Management Institute, 2012)
    According to a European Commission public consultation, the greatest barrier to the better use of design in Europe is the lack of understanding among policy-makers. Academics have provided evidence of the impact of design ...
  • User Centred Service Innovation: Are commercial interests preventing clients from maximising the value they get from service design research? 

    Walters, Andrew; Thurston, Paul; Cawood, Gavin (Lapland University Press, 2012)
    That effective service design and innovation requires a user centred approach is accepted within the design industry. Further, it is largely accepted that the benefits that service design can bring are based on a ...
  • THE IMPORTANCE OF PLAY AND CREATIVITY IN THE DESIGN CURRICULUM 

    Loudon, Gareth; Deininger, Gina; Wilgeroth, Paul (The Design Society, 2012-09)
    It is more important than ever that our product design graduates have a better understanding of how to enhance their creative skills in order to design and develop new innovative products. This paper describes some of the ...
  • Contextual testing in the mobile phone design process: A case study 

    Woolley, Alex; Loudon, Gareth; Gill, Steve (The Design Society, 2010-05)
    Case study research presents an argument for conducting testing in the field to uncover system requirements by observing natural, unrestricted user behaviours. The case study with a Multinational Mobile phone manufacturer ...

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