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dc.contributor.authorGill, Steve
dc.contributor.authorDix, Alan
dc.date.accessioned2013-01-09T16:44:55Z
dc.date.available2013-01-09T16:44:55Z
dc.date.issued2012
dc.identifier.citationGill, S. and Dix, A. (2012) 'The Role of Physicality in the Design Process' chapter in 'Prototype! physical, virtual, hybrid, smart - tackling new challenges in design and engineering by Adenauer, J. and Petruschat, J. (Eds), Form+ Zwecken_GB
dc.identifier.isbn978-3-935053-60-0
dc.identifier.urihttp://hdl.handle.net/10369/3633
dc.descriptionBook chapter in 'Prototype! physical, virtual, hybrid, smart - tackling new challenges in design and engineering' Edited by Adenauer, J. and Petruschat, J.en_GB
dc.descriptionPublished by Form+ Zweck www.formundzweck.de
dc.description.abstractIn this chapter we discuss physicality’s influence in design, an influence that permeates the process at many levels. Before embarking on that however it might be sensible to define physicality. In other writings we have employed a broad definition that encompasses all non-visual senses. However in this context and for the sake of clarity and focus, we define physicality as the mechanical forces at work in designed artefacts in the physical world, be they through our own physical interactions or through natural forces such as gravity. Evolutionarily speaking we are still stone-age humans, physically and mentally evolved to live in a physical world of animals, plants, water, air and earth. We bring the social and cognitive baggage of that history with us when we interact with the modern world and the artificial artefacts within it, some of which appear to break the rules of the physical world understood by our stone aged psyche.en_GB
dc.language.isoenen_GB
dc.publisherForm+ Zwecken_GB
dc.subjectPhysicalityen_GB
dc.subjectdesignen_GB
dc.subjectprototypingen_GB
dc.subjectcomputer embedded producten_GB
dc.titleThe Role of Physicality in the Design Processen_GB
dc.typeBook chapteren_GB


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  • User Centred Design [80]
    The UCD research group is a collaboration between CSAD and PDR with a shared interest in the importance of the prototype as a focus around which ethnographical research methods can be deployed in design praxis.
  • User Centred Design (UCD) [54]

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