The CARIAD researchers put people at the heart of design. The group represent a mulit-disciplinary team including film, animation, graphic and interaction design, software art, haptics, textile art practice, product development research, health psychology, and performance analysis.They work in a fast-emerging field in which the arts contribute to health, wellbeing, social inclusion and healthcare practice across a range of settings and end-user populations. This includes artists, health care professionals, community workers, and researchers in the public, private and voluntary sector. The active participation of end user populations with specific developmental, cognitive and sensory needs us the driver for our work.

Recent submissions

  • Somability: Explorations with digital media, movement and space within adult disability services 

    Keay-Bright, Wendy (AMPS Proceedings, 2018)
    This paper describes an exploratory digital interaction project developed at a day centre for adults with profound and multiple learning disabilities (PMLD). Severe cuts in funding for disability services has resulted ...
  • Compassionate design for dementia care 

    Treadaway, Cathy; Taylor, Aidan; Fennell, Jac (Taylor & Francis, 2018-07-23)
    One of the most pressing challenges facing designers today is how to create appropriate, useful and safe designs for people living with advanced dementia. Dementia is a complex disease that presents and progresses differently ...
  • Dancing in Data: Representation, Repetition and Recreation 

    Keay-Bright, Wendy; Hansen, Lise Amy (Nova Science Publishers, 2017-03-01)
    Our research has inspired us to abandon the normative tendency to design for the average body, in favour of connecting more closely to the holistic, nuanced and inter-subjective experience of the mover. This represents ...
  • Compassionate creativity: Co-design for advanced dementia 

    Treadaway, Cathy; Taylor, Aidan; Fennell, Jac (2018-01-31)
    One of the most pressing challenges facing designers today is how to create appropriate, useful and safe designs for people living with advanced dementia. Dementia is a complex disease that presents and progresses ...
  • Designing inclusive & playful technologies for pre-school children 

    Keay-Bright, Wendy; Martin, Adam (2010-02-02)
    This paper reports on an investigation into the potential of everyday technologies to foster playful experiences for young children prior to their formal education. The aim is to consider how best to design age appropriate ...
  • Designing technology for children with special needs: bridging perspectives through participatory design 

    Frauenberger, Christopher; Good, Judith; Keay-Bright, Wendy (Taylor & Francis, 2011-06-14)
    This article presents and discusses co-creation techniques for involving children in the design of a technologically enhanced learning environment. The ECHOES project, which involves both typically developing children and ...
  • Camera-Based Motion Tracking and Performing Arts for Persons with Motor Disabilities and Autism 

    Kontogeorgakopoulos, Alexandros; Wechsler, Robert; Keay-Bright, Wendy (IGI Global, 2014)
    The aim of this chapter is to discuss a range of computer applications designed to enable people with disabilities to interact through music, dance, and the visual arts. A review of the main motion tracking algorithms and ...
  • Developing future facing graduates through innovative and challenging real world live projects 

    Abbott, Stuart; Angove, Neil; Keay-Bright, Wendy (2016-07-07)
    This paper will convey the iteration and student-centred impact of the ‘Real World Project’, a final year interdisciplinary live project undertaken by students from the BA Graphic communication programme within Cardiff ...
  • Somatopia - Creative computing through inclusive design 

    Keay-Bright, Wendy; Lewis, Joel Gethin (2016-05-07)
    The overarching aim of our research has been bridge the gap between emotionally compelling, open source technology innovation and disenfranchised groups who could benefit from the opportunity to engage with such technologies ...
  • Movement matters 

    Hansen, Lise Amy; Keay-Bright, Wendy; Lewis, Joel Gethin (2017-11-09)
    Movement is the human communicative tissue that weaves together our social anticipations and creative aspirations . When we consider movement as a fluid, dynamic process of transmission - from ...
  • Somability: movement, independence and social engagement for adults with complex needs 

    Keay-Bright, Wendy (2017-07-09)
    This paper will report on Somability, a project developed with a day centre for adults with complex disabilities. Objective: Somability uses camera and projection technologies to translate full body movement into ...
  • Stop making sense – Making the digital strange familiar through shared visualisations of kinesthesia 

    Keay-Bright, Wendy; Hansen, Lise Amy; Lewis, Joel Gethin (2017-09-10)
    Contemporary sensing technologies have the capacity to capture precise data through increasingly pre-calibrated representations, supporting powerful interventions that indicate how people should move. This alludes to an ...
  • Perform- Digital movement in the making 

    Hansen, Lise Amy; Keay-Bright, Wendy (AHO, 2017-06-15)
    Commercial sensor-based technologies offer efficient mechanisms for capturing detailed movement data today. These predetermined calibrations and representations are used to design solutions that indicate how people should ...
  • Shorelines: revealing experience in digital practice 

    Treadaway, Cathy (New Media Caucus, 2008-11)
    This paper presents on-going research investigating issues arising from a collaboration between two practitioners who combine digital technology and physical materials in their art making practice. It seeks to illuminate ...
  • Hand E-craft: an Investigation into Hand Use in Digital Creative Practice 

    Treadaway, Cathy (ACM, 2009-10)
    The hands play a vital role in everyday creativity and are our primary interface with the world. This paper focuses on hand use in creative practice and presents case study research that illuminates the ways in which ...
  • At the cutting edge: an investigation into creative practice 

    Hodes, Charlotte; Treadaway, Cathy (UWE - Bristol, 2011-09)
    This paper presents a recently completed collaborative research project by Charlotte Hodes, Senior Research Fellow in Drawing at the London College of Fashion, University of the Arts London and Dr. Cathy Treadaway, Reader ...
  • Conceptualising kinaesthesia – Making movement palpable 

    Hansen, Lise Amy; Keay-Bright, Wendy; Milton, Damian (Taylor & Francis, 2017-09-06)
    Methods for observing, registering and understanding movement have become increasingly sophisticated given the advancements in data capture, simulation and analysis, however there is still much to learn when questioning ...
  • Shorelines: transforming emotion through creativity 

    Treadaway, Cathy (Birmingham City University, 2011-07)
    This paper presents findings from a four year study into collaborative creativity; it reveals the importance of hand-making as an emotional channel contributing to physical and mental wellbeing. The case study research ...
  • Designing for Dementia: Iterative Grief and Transitional Objects 

    Kenning, Gail; Treadaway, Cathy (MIT Press, 2018-01-03)
    Designers increasingly are exploring how to support individuals transitioning through loss and grief and coming to terms with a loved one's death. For people living with dementia and their families, the loss and grief they ...
  • Conversation at the Edge of Play: Media, communication and cultural intersections with dementia discourse 

    Kenning, Gail; Treadaway, Cathy (Taylor & Francis, 2017-09-01)
    The mean age of the global population is increasing significantly. Incidences of dementia are also predicted to rise and this will impact society as a whole as well as individuals, who will find they are primary carers for ...

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