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dc.contributor.authorBalbino Campos, Paul
dc.date.accessioned2015-11-12T12:46:22Z
dc.date.available2015-11-12T12:46:22Z
dc.date.issued2015
dc.identifier.urihttp://hdl.handle.net/10369/7292
dc.descriptionBSc Hons Computingen_US
dc.description.abstractWith the rapid development of technology and an increasing demand for a skilled workforce in computers, many companies and organisations were created in order to promote and assist the process of teaching computer related sciences. In the UK, a new subject named Computing was introduced on the national curriculum for Primary schools replacing Information and Communication Technologies (ICT). This project is about the development of a computer game that assists the development of logical programming skills in primary school age children to help Primary Schools and teachers in the process of teaching the new subject introduced. The game was developed using the waterfall methodology and used quantitative and qualitative data in order to analyse the efficiency of the game on developing logical programming skills and the satisfaction of the users. The game was tested in a local school with children of 8 to 9 years old, and successfully fulfilled its aim.en_US
dc.language.isoenen_US
dc.publisherCardiff Metropolitan Universityen_US
dc.subjectGame developmenten_US
dc.subjectprogramming skillsen_US
dc.titleDino X: The Development of a Game to Develop Logical Programming Skillsen_US
dc.typeThesisen_US
dc.date.dateAccepted2015


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