Active and passive physicality: making the most of low-fidelity physical interactive prototypes

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Author
Hare, Joanna
Gill, Steve
Loudon, Gareth
Lewis, Alan
Date
2014Type
Article
Publisher
Inderscience Publishing Ltd.
ISSN
1748-3050
Metadata
Show full item recordAbstract
This paper presents three case-studies which comprise a systematic investigation into the use of low fidelity physical interactive prototyping techniques to form a design principle based on the constructs of active and passive physicality. It proposes that, with a better understanding of active and passive physicality, designers can make more effective prototypes for early stage user trials. Results of our studies indicate that the most effective prototypes balance both active and passive physicality equally. In addition, the notion of physicality can demonstrate why, in our studies; paper prototyping, screen-based prototypes and even Arduino prototypes produced unsatisfactory user data.
Journal/conference proceeding
International Journal of Design Research;
Citation
Hare, J., Gill, S., Loudon, G. and Lewis, A. (2014) “Active and passive physicality: making the most of low-fidelity physical interactive prototypes” in the International Journal of Design Research, Inderscience Publishing Ltd. Vol 12, No. 4, pp.330 - 348
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