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dc.contributor.authorCalderon, Ana
dc.contributor.authorTryfona, Catherine
dc.contributor.authorSmith, Cai
dc.date.accessioned2016-01-20T10:08:26Z
dc.date.available2016-01-20T10:08:26Z
dc.date.issued2015
dc.identifier.citationCalderon, A.C., Tryfona, C. and Smith, C. (2015) 'Software as a cognitive prosthetic for conceptualisation of astronomical theories', GetMobile: Mobile Computing and Communications, 19 (2), pp. 23-27en_US
dc.identifier.issn2375-0529
dc.identifier.urihttp://hdl.handle.net/10369/7520
dc.description.abstractIt is well-known that children have difficulty conceptualizing astronomical concepts, such as gravity (Schoultz et al., 2001). We argue that a solution to this is to create effective and efficient prosthetics for aiding in their thinking and visualization, and exemplify this with an app that introduces astrobiology to children. The app was designed to be a hybrid between a game-like learning app and an encyclopaedic app. Similar difficulties arise in teaching mathematics to children (see for instance, Trouche, 2003). We predict that our app might have usage not only in children's astronomical education, but could also be used by people of all ages wishing to familiarize themselves with astrobiology, in an introductory manner.en_US
dc.description.sponsorshipSIGMOBILE ACM Special Interest Group on Mobility of Systems, Users, Data and Computingen_US
dc.language.isoenen_US
dc.publisherACM Digital Library New Yorken_US
dc.relation.ispartofseriesGetMobile: Mobile Computing and Communications;Volume 19 Issue 2
dc.subjectTech-assisted learningen_US
dc.subjectMobile applicationsen_US
dc.subjectAstrobiologyen_US
dc.titleAstrobiology App for Kids: Software as a cognitive prosthetic for conceptualisation of astronomical theoriesen_US
dc.typeArticleen_US


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