“Investigating the Relationship Between Gamers’ Personality Traits and their Preferred Video Game Genres”
Allam, Abdullah Mohammed
Cardiff Metropolitan University
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Computer games today are a highly popular form of entertainment that are enjoyed by millions of individuals around the world with all different ages. The aim of the presented study is to investigate the relationship between the personality traits of gamers, and whether they affect their preference for games. Moreover, there have been several previous studies that examined the personality traits of regular video game players and the different game types that they prefer, in order to find whether there is a relationship between game preference and personality. Some of these studies, including Chory and Goodboys’ (2011), Zammitto’s (2010) and Borders’ (2012) were looked at and analysed in order to compare them with the results and findings of this present research. The presented study examined the Big-Five Personality Traits which was created and modified by a group of personality researchers (Goldberg, 1993) (Buss, 1996). In addition, the present study conducted an online questionnaire assessing the Five-Factor Model of Personality of regular gamers as well as some of the gaming patterns, such as favourite game genre, number of hours spent playing and preferred methods of playing. Results showed that players select certain game genres as their favourite based on their personality trait scores. For example, participants who preferred action games have high neuroticism and low agreeableness. Horror/survival players have high neuroticism and low openness to experience. The study results also suggest that the majority of players, regardless of preferred genre, have high neuroticism, which means that gamers are naturally short-tempered and emotionally unstable. Furthermore, most of the results of the present study are congruent with previous studies, which further supports the fact that personality affects video game selection.
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