Developing Collision Physics in a Simulated Rugby Video Game

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Author
Curtis, Daniel
Date
2017-04Type
Dissertation
Publisher
Cardiff Metropolitan University
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This project aims to develop ball physics within a simulation for a rugby ball using the Unity game engine. Whilst there is research already done on physics related to a normal spherical ball, there is much less completed on the egg-shaped ball of rugby.
Firstly, research will be carried out around the subject of ball and collision physics and games simulations. After this is completed, a simulation will be created to replicate the movement of the ball when hit in different locations to show what happens to the ball as if it was in real life.
Participants will be able to test the product created for opinions on the realism of the simulation and improvements that can be made in future editions.
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