Somatopia - Creative computing through inclusive design

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Author
Keay-Bright, Wendy
Lewis, Joel Gethin
Date
2016-05-07Acceptance date
2016-05
Type
Conference paper
Metadata
Show full item recordAbstract
The overarching aim of our research has been bridge the gap between emotionally compelling, open source technology innovation and disenfranchised groups who could benefit from the opportunity to engage with such technologies “as themselves”1. We have therefore designed a prototype system, Somatopia, which uses the Raspberry Pi2 computer to create video projections that respond to a variety of gross motor interactions. Our earliest iterations of Somatopia evolved during a series of drama-based workshops with adults with a range of cognitive and physical impairments. Adopting methods that address self-awareness and expressive communication through movement enabled us to participate in activities with the group on an equal basis. The paper describes how the techniques provided a predictable framework for collaboration, which, in turn, directly influenced the design of the interactions.
Journal/conference proceeding
CHI 2016;
Citation
Keay-Bright, W. & Lewis, J.G. (2016) 'Somatopia - Creative computing through inclusive design', CHI 16, San Jose, California, May 7-12,
Description
Paper given in CHI 16 Workshop- Sharing methods for involving people with impairments in design: Exploring the methods story
Sponsorship
Cardiff Metropolitan University (Grant ID: Cardiff Metropolian (Internal))