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dc.contributor.authorKeay-Bright, Wendy
dc.contributor.authorLewis, Joel Gethin
dc.date.accessioned2018-01-22T16:32:40Z
dc.date.available2018-01-22T16:32:40Z
dc.date.issued2016-05-07
dc.identifier.citationKeay-Bright, W. & Lewis, J.G. (2016) 'Somatopia - Creative computing through inclusive design', CHI 16, San Jose, California, May 7-12,en_US
dc.identifier.urihttps://chi2016.acm.org/wp/workshops/
dc.identifier.urihttp://hdl.handle.net/10369/9242
dc.descriptionPaper given in CHI 16 Workshop- Sharing methods for involving people with impairments in design: Exploring the methods storyen_US
dc.description.abstractThe overarching aim of our research has been bridge the gap between emotionally compelling, open source technology innovation and disenfranchised groups who could benefit from the opportunity to engage with such technologies “as themselves”1. We have therefore designed a prototype system, Somatopia, which uses the Raspberry Pi2 computer to create video projections that respond to a variety of gross motor interactions. Our earliest iterations of Somatopia evolved during a series of drama-based workshops with adults with a range of cognitive and physical impairments. Adopting methods that address self-awareness and expressive communication through movement enabled us to participate in activities with the group on an equal basis. The paper describes how the techniques provided a predictable framework for collaboration, which, in turn, directly influenced the design of the interactions.en_US
dc.language.isoenen_US
dc.relation.ispartofseriesCHI 2016;
dc.titleSomatopia - Creative computing through inclusive designen_US
dc.typeConference paperen_US
dcterms.dateAccepted2016-05
rioxxterms.funderCardiff Metropolitan Universityen_US
rioxxterms.identifier.projectCardiff Metropolian (Internal)en_US
rioxxterms.versionNAen_US
rioxxterms.licenseref.urihttp://www.rioxx.net/licenses/all-rights-reserveden_US
rioxxterms.licenseref.startdate2018-01-22
rioxxterms.funder.project37baf166-7129-4cd4-b6a1-507454d1372een_US


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  • Centre for Applied Research in Inclusive Arts and Design (CARIAD) [83]
    CARIAD researchers put people at the heart of design. The mulit-disciplinary team works in a fast-emerging field in which the arts contribute to health, wellbeing, social inclusion and healthcare practice across a range of settings and end-user populations.

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