Designing inclusive & playful technologies for pre-school children
MetadataShow full item record
This paper reports on an investigation into the potential of everyday technologies to foster playful experiences for young children prior to their formal education. The aim is to consider how best to design age appropriate experiences that are desirable and useful within pre-school settings, and to assist practitioners in experimenting with technologies in the early years school curriculum. This phase of the study focuses on observations of the real-time, non-digital play of young children in a pre-school playgroup and the subsequent introduction of group activities with affordable, non-specialist devices such as ReacTickles, Wii remote and microphone. The study captures the vital inspiration phase of design research. By utilizing observation and interview as an analytical framework to help practitioners to articulate the nuances of playful interaction, the designers have been able to draw early conclusions that provide the guiding principles for future design.
International conference on ‘Designing for children’ with focus on ‘play + learn’;
Keay-Bright, W. & Martin, A. (2010) 'Designing inclusive & playful technologies for pre-school children', International conference on ‘Designing for children’ with focus on ‘play + learn.’ IDC, IIT Bombay, 2-6 February
This paper was presented at International conference on ‘Designing for children’ with focus on ‘play + learn.’ IDC, IIT Bombay, 2-6 February
Cardiff Metropolitan University (Grant ID: Cardiff Metropolian (Internal))
Showing items related by title, author, subject and abstract.
Whicher, Anna (Cardiff Metropolitan University, 2016)In 2015, 15 of the 28 European Member States had design included in national innovation policy and design action plans were in operation in Denmark, Estonia, Finland, France and Latvia. Design is an approach to problem-solving ...
Investigation into the insights generated through the application of interactive prototyping during the early stages of the design process Culverhouse, Ian (University of Wales, 2012)The early stages of the product design process are defined as those when initial product concepts are conceived in accordance with a design brief. High numbers of ideas will be generated as designers iteratively develop ...
Raulik-Murphy, Gisele (Cardiff Metropolitan University, 2010)Design promotion takes place when there is a need to inform companies, governments or citizens about the benefits design can offer for economic and social development, and how to take full advantage of them. It can take ...