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dc.contributor.authorHarris, Marc Ashley
dc.date.accessioned2018-02-08T12:16:14Z
dc.date.available2018-02-08T12:16:14Z
dc.date.issued2018-01-16
dc.identifier.citationHarris, M.A. (2018) 'The relationship between physical inactivity and mental wellbeing: Findings from a gamification-based community-wide physical activity intervention', Health Psychology Open, (5)1, pp.1-8en_US
dc.identifier.urihttp://hdl.handle.net/10369/9261
dc.descriptionThis article was published in Health Psychology Open on 16 January 2018 (online), available open access at https://doi.org/10.1177/2055102917753853en_US
dc.description.abstractMental ill health accounts for 13 per cent of total global disease burden with predictions that depression alone will be the leading cause of disease burden globally by 2030. Poor mental health is consistently associated with deprivation, low income, unemployment, poor education, poorer physical health and increased health-risk behaviour. A plethora of research has examined the relationship between physical activity and mental wellbeing; however, the influence of community-wide gamification-based physical activity interventions on mental wellbeing, to the authors’ knowledge, is yet to be explored. In view of this paucity of attention, the current study examined the relationship between physical activity and mental wellbeing pre/post a community-wide, gamification-based intervention. The findings revealed that increases in mental wellbeing were significantly greater for the least active prior to the intervention, and a strong, positive correlation between increase in physical activity and increase in mental wellbeing was observed.en_US
dc.language.isoenen_US
dc.publisherSAGEen_US
dc.relation.ispartofseriesHealth Psychology Open;
dc.subjectmental healthen_US
dc.subjectglobal healthen_US
dc.subjectgamificationen_US
dc.subjectphysical activity and health outcomesen_US
dc.subjectwellbeingen_US
dc.subjectcommunity healthen_US
dc.titleThe relationship between physical inactivity and mental wellbeing: Findings from a gamification-based community-wide physical activity interventionen_US
dc.typeArticleen_US
dc.identifier.doihttps://doi.org/10.1177/2055102917753853
dcterms.dateAccepted2017-12-23
rioxxterms.versionVoRen_US
rioxxterms.licenseref.urihttp://www.creativecommons.org/licenses/by-nc/4.0en_US
rioxxterms.licenseref.startdate2018-02-08


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