Fovography: A naturalistic imaging media
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The aim of our research is to improve the way visual experience is depicted in imaging media by increasing the naturalism of the media. Numerous technical methods for depicting the visual world currently exist. Most of them rely on optical laws that determine the way light rays project onto a plane through an aperture . Physical cameras and computer graphics rendering systems are the most common examples. They are designed to accurately capture or computationally simulate the patterns of light emitted or reflected by objects in the world. The images they produce can be thought of as objectively realistic. However, such images to do not necessarily represent what a human viewer would experience when viewing the same objects; the human visual system is not a camera. While there are some similarities between eyes and cameras, much of what we visually perceive is the result of complex psychological and neurophysiological processing occurring in the visual areas of the brain, for which there is no parallel in current imaging technology . This paper briefly outlines our approach to creating naturalistic imaging media based on the emulation of human visual processes, and how this can improve the way we depict the visual world.
2017 International Conference on 3D Immersion (IC3D);
Burleigh, A., Pepperell, R. and Ruta, N. (2017) 'Fovography: A naturalistic imaging media', In 3D Immersion (IC3D), 2017 International Conference on 3D Immersion (IC3D).Brussels, 11-12 December IEEE.
This paper was given at 3D Immersion (IC3D), 2017 International Conference on 3D Immersion (IC3D).Brussels, 11-12 December , available 11 January 2018 at https://doi.org/10.1109/IC3D.2017.8251914
Cardiff Metropolitan University (Grant ID: Cardiff Metropolian (Internal))
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